![Qualcomm on Twitter: "Announcing a second new #Snapdragon Elite Gaming feature on the Snapdragon 888 #5G Mobile Platform: Variable Rate Shading, aka VRS. It helps reduce GPU workloads so next-gen mobile games Qualcomm on Twitter: "Announcing a second new #Snapdragon Elite Gaming feature on the Snapdragon 888 #5G Mobile Platform: Variable Rate Shading, aka VRS. It helps reduce GPU workloads so next-gen mobile games](https://pbs.twimg.com/media/EoPoZVdWEAAuTrW.png)
Qualcomm on Twitter: "Announcing a second new #Snapdragon Elite Gaming feature on the Snapdragon 888 #5G Mobile Platform: Variable Rate Shading, aka VRS. It helps reduce GPU workloads so next-gen mobile games
DEE on Twitter: "Once again Sony can't use MS VRS it is indeed patented until 2037 lmao. OpenGL, Vulkan VRS code does not exist on AMD GPUs only Nvidia. Last I checked
![What is NVIDIA Adaptive Shading? Demystifying The Turing Feature That Boosts FPS Up To 15% | GeForce News | NVIDIA What is NVIDIA Adaptive Shading? Demystifying The Turing Feature That Boosts FPS Up To 15% | GeForce News | NVIDIA](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/wolfenstein-youngblood/nas-deep-dive/variable-rate-shading-workflow.png)